High Noon and Jail
Moderátoři: lucabil, Suzy Lafayette
High Noon and Jail
If I don't get out of Jail during High Noon, do I still have to lose a bullet?
- Suzy Lafayette
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- Suzy Lafayette
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- dmitrijsadlo
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- Suzy Lafayette
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I wonder,
what are the differences between
"At the beginning of his turn"
and
" at the start of his turn" ?
Q21. What does “at the beginning of the turn” mean?
A. It means “before any other action”, including the check for the Dynamite or the Jail.
Is there any difference ?
Thank you
Actually,
before reading this thread,
i thought they are the same...
what are the differences between
"At the beginning of his turn"
and
" at the start of his turn" ?
Q21. What does “at the beginning of the turn” mean?
A. It means “before any other action”, including the check for the Dynamite or the Jail.
Is there any difference ?
Thank you
Actually,
before reading this thread,
i thought they are the same...
- Suzy Lafayette
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Actually there's still something strange around, even if Emiliano have posted his answer. Probably the original rules were not written to solve this question, since High Noon was not already created.
The 2nd edition rules say:
the turn is made up of
1 - pick up two cards
2 - play the cards
3 - discard the cards
Dynamite and Jail have to be checked "before". In the original language...
Dynamite: "before to pick up"
Jail: "as first thing at his turn"
We know we must check Dynamite before than Jail, and having a literal reading the reason is written: Dynamite seems to be out of the player turn, before phases 1, 2 and 3. Jail seems to be inside the phase 1, as first action of it.
That's why, maybe, Emiliano confirmed what lucabil said.
With the new Jail the player skips the whole turn, and with it the phase 1.
Personally, I have always read in other way, considering the Jail like the Dynamite: before phase 1, 2 and 3. That's why I have always let the players to lose 1-life-point when High Noon card is active (even if in Jail) like I've written some posts ago.
These are just my thoughts, nothing more
P.S.: where did you find your Q21, which FAQ? Perhaps it can explain more...
The 2nd edition rules say:
the turn is made up of
1 - pick up two cards
2 - play the cards
3 - discard the cards
Dynamite and Jail have to be checked "before". In the original language...
Dynamite: "before to pick up"
Jail: "as first thing at his turn"
We know we must check Dynamite before than Jail, and having a literal reading the reason is written: Dynamite seems to be out of the player turn, before phases 1, 2 and 3. Jail seems to be inside the phase 1, as first action of it.
That's why, maybe, Emiliano confirmed what lucabil said.
With the new Jail the player skips the whole turn, and with it the phase 1.
Personally, I have always read in other way, considering the Jail like the Dynamite: before phase 1, 2 and 3. That's why I have always let the players to lose 1-life-point when High Noon card is active (even if in Jail) like I've written some posts ago.
These are just my thoughts, nothing more
P.S.: where did you find your Q21, which FAQ? Perhaps it can explain more...
[quote:cd391a710b="Suzy Lafayette"]
P.S.: where did you find your Q21, which FAQ? Perhaps it can explain more...[/quote:cd391a710b]
thank you for your explanation ..
The Q21 is from
BANG! – A Fistful of Cards
FAQ – Frequently Asked Questions
by Emiliano Sciarra
http://www.bang.cz/phpbb2/viewtopic.php?t=123
P.S.: where did you find your Q21, which FAQ? Perhaps it can explain more...[/quote:cd391a710b]
thank you for your explanation ..
The Q21 is from
BANG! – A Fistful of Cards
FAQ – Frequently Asked Questions
by Emiliano Sciarra
http://www.bang.cz/phpbb2/viewtopic.php?t=123
- Suzy Lafayette
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- Suzy Lafayette
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yes, at least to make "High Noon" and "A fistful of cards" properly work with the main deck.lucabil píše:Yes, the more we go deep into the nuances of the game, the more we discover that the rules are not so well designed ...
Let's wait Emiliano to go on...
P.S. Hi Suzy, nice to see you again!
Hi luca, I got off for a long time but I come back maybe with a good new, have a look at this topic
[quote:ef2fe32469="lucabil"]Yes, the more we go deep into the nuances of the game, the more we discover that the rules are not so well designed ...
[/quote:ef2fe32469]
Please keep in mind that it is not an easy task to take into full control all the effects of the cards, especially since the basic rules of Bang! have been written long before any other expansion, including High Noon... not to mention the 4th Edition of the game. And the situation gets worse and worse with each new card and expansion.
Compared to other games, the rules seem pretty solid: just remember what happened when the first expansions of [i:ef2fe32469]Magic: The Gathering[/i:ef2fe32469] came out.
This said, I am reworking on the FAQs to correct situations like this.
[/quote:ef2fe32469]
Please keep in mind that it is not an easy task to take into full control all the effects of the cards, especially since the basic rules of Bang! have been written long before any other expansion, including High Noon... not to mention the 4th Edition of the game. And the situation gets worse and worse with each new card and expansion.
Compared to other games, the rules seem pretty solid: just remember what happened when the first expansions of [i:ef2fe32469]Magic: The Gathering[/i:ef2fe32469] came out.
This said, I am reworking on the FAQs to correct situations like this.
- lucabil
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Hi Emiliano. My posto was not to say you did a bad work, but just what you said: Rules design was not robust enough to support subsequent expansions.
I can understand that Bang budgets don't rensemble those in Magic where thay can pay an entire R&D team
And, moreover, only a few Bang players would like to cope with things like stacks, resolving and so on
Anyway, a review of the rules is good news. The goal would be to make FAQ useless, that is make the answers derived from rules ... Good job!
I can understand that Bang budgets don't rensemble those in Magic where thay can pay an entire R&D team
And, moreover, only a few Bang players would like to cope with things like stacks, resolving and so on
Anyway, a review of the rules is good news. The goal would be to make FAQ useless, that is make the answers derived from rules ... Good job!